
Hango - Interest-based Group Platform
A platform that helps people find activity groups by city, join events, and keep group chat in one flow.
- City & Activity-based Group Matching
- Realtime Group Chat
- Authentication with Supabase
Four lightweight apps for quick decisions, daily workouts, personal memories, and mood-based wallpapers - no forced login, no ads.
Switch your wallpaper to match your mood, so your screen reflects how you actually feel today.
Decide in seconds when you're stuck between options - food, plans, yes-or-no.
Get a fresh workout challenge each day - bodyweight, home-friendly, no equipment.
Capture the moments worth remembering - gently, privately, in a calendar that's yours.
No ads, no paywalls, no "premium" upsell - every current Marcus Labs app is free for everyone. If one saved you time or made your day a little lighter, a small tip helps with maintenance and the next release. Donations are entirely voluntary; the apps remain free either way.

I build small, free, sustainable apps from Vietnam.
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Buy me a coffee through PayPal - every cup keeps the next feature shipping.
Web products built from idea to deployment across social platforms, hiring, education, developer tools, and community systems.

A platform that helps people find activity groups by city, join events, and keep group chat in one flow.

A mobile-first local discovery experience for sharing photos and filtering places faster.

A cross-platform community system combining realtime messaging, automation, and monitoring for more stable operations.

A hiring system that connects employers and candidates with clear role permissions and realtime interaction.

A production education website for clearer course discovery, stronger trust signals, and better mobile performance.

A browser-based toolkit that helps Android developers finish repetitive workflow tasks faster without a backend.
Every Marcus Labs product starts with the same baseline: fast interaction, clear language, careful defaults, and enough restraint to stay useful after the novelty fades.
Core actions stay close to the surface so users can finish quickly without learning a complicated system.
Interfaces avoid unnecessary decoration, heavy screens, and noisy states that slow people down.
Apps prefer local storage where it makes sense and clearly explain when data leaves the device.
Copy, spacing, and layout are planned for English and Vietnamese instead of patched later.
We build in focused cycles: define the job, shape the interaction, test the flow, then polish what users touch most.
Each feature begins with the user decision or task it needs to make easier.
Screens are reduced to the smallest useful path before visual polish is added.
Release feedback, crashes, and repeated friction guide the next round of improvement.